All Diplomacy related ideas will go here:
I don't have much time to discuss this in detail, but I feel that there should be more to diplomacy than in previous Civ games. In Civ3 right now you are basically either at peace or at war. Granted there is 'feelings' towards each Civ, but they simply don't play a big enough role. I believe that there should be levels of engagement, such as cease-fire, allied peace, neutral, etc.. I'll go into detail later on.
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Diplomacy idea content cannot be included due to the message length restraints. Refer to the bottom of the page for obtaining the .doc file.
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[old comments]
Ok, I believe I got most of the ideas listed. I still need to go through and try to summarize and/or make them more clear if at possible. Plus group similar ideas and concepts together. I'm going to credit the idea of allowing unit trading as a general consensus. Sorry for taking so long to even update the list to this point, but I will try in the coming days to make the list more precise. Please feel free to make any comments on ideas you feel should not be in there.
This is the basic summary for all the ideas:
A streamlined diplomacy room and bargaining table that emphasizes showing information and not based on intense graphics. Allow more indepth deals that hold more meaning between not just two civs but two or more civs at one time. Make it possible to trade units between several different civs. The relationship between two or more civs should play a larger impact and be more broad. Territory and borders need to be negotiable between two or more civs. All of this combined to provide a more distinct, strategic, and exciting diplomatic part of the game.
It was thrown together without much organization but for now it shall do
[/old comments]
It’s been 7 months since I last updated this thread, however, I don’t think my absence made much of a difference. Not many more ideas were added to the list since my last update; albeit, I apologize for not taking the time to update the list periodically. I’m only uploading the list to show that I will make an attempt to finish the Diplomacy portion of the list by sometime in September. I’ve added all (thought-to-be) ideas from January 14, 2004, my last update, that are in this particular thread, then thrown in the ideas from two separate ideas which can been through hyperlinks towards the bottom of the list. Since Drachasor made a very well entailed response to the list, I made his comments into subsidiary portions of an idea that it curtails to. I’m going to try to intergrate his comments into the idea itself in due time. Also, I need to organize the list into well definded ideas, which is going to be the most daunting task of all. If anyone would be willing to help in any fashion I would greatly appreciate it. Thank you.
**The .doc can be downloaded on the 4th page of this thread.**
I don't have much time to discuss this in detail, but I feel that there should be more to diplomacy than in previous Civ games. In Civ3 right now you are basically either at peace or at war. Granted there is 'feelings' towards each Civ, but they simply don't play a big enough role. I believe that there should be levels of engagement, such as cease-fire, allied peace, neutral, etc.. I'll go into detail later on.
...
Diplomacy idea content cannot be included due to the message length restraints. Refer to the bottom of the page for obtaining the .doc file.
...
[old comments]
Ok, I believe I got most of the ideas listed. I still need to go through and try to summarize and/or make them more clear if at possible. Plus group similar ideas and concepts together. I'm going to credit the idea of allowing unit trading as a general consensus. Sorry for taking so long to even update the list to this point, but I will try in the coming days to make the list more precise. Please feel free to make any comments on ideas you feel should not be in there.
This is the basic summary for all the ideas:
A streamlined diplomacy room and bargaining table that emphasizes showing information and not based on intense graphics. Allow more indepth deals that hold more meaning between not just two civs but two or more civs at one time. Make it possible to trade units between several different civs. The relationship between two or more civs should play a larger impact and be more broad. Territory and borders need to be negotiable between two or more civs. All of this combined to provide a more distinct, strategic, and exciting diplomatic part of the game.
It was thrown together without much organization but for now it shall do
[/old comments]
It’s been 7 months since I last updated this thread, however, I don’t think my absence made much of a difference. Not many more ideas were added to the list since my last update; albeit, I apologize for not taking the time to update the list periodically. I’m only uploading the list to show that I will make an attempt to finish the Diplomacy portion of the list by sometime in September. I’ve added all (thought-to-be) ideas from January 14, 2004, my last update, that are in this particular thread, then thrown in the ideas from two separate ideas which can been through hyperlinks towards the bottom of the list. Since Drachasor made a very well entailed response to the list, I made his comments into subsidiary portions of an idea that it curtails to. I’m going to try to intergrate his comments into the idea itself in due time. Also, I need to organize the list into well definded ideas, which is going to be the most daunting task of all. If anyone would be willing to help in any fashion I would greatly appreciate it. Thank you.
**The .doc can be downloaded on the 4th page of this thread.**
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